
Virtual Heroes
& Villains
NC Senate Debates Violent Video Game Ban
When I was a little kid of about four or five, I
would join the neighborhood gang of similarly aged ruffians
for marathon outdoor sessions of cowboys and Indians. Which
side you were on depended on what accessories you were wearing
on that particular day. Actually it didnt really matter
if you were a cowboy or an Indian because we took our cue
from The Lone Ranger and Tonto and would form odd alliances
of cowboys and Indians to fight other groups of cowboys
and Indians
with the occasional soldier or policeman
thrown in for plot development.
If you didnt have a plastic gun or bow and arrow on
you, you would simply point your index finger at your foe
when you got the drop on them and declare, Bang! Youre
dead!
If this happened to you, you were honor-bound to grab your
chest and hit the dust in dramatic fashion, stare wistfully
at the sky, and expire as only a five-year-old thespian
can manage. Of course, there was always one ultra-competitive
combatant who felt that dying was beneath him. He would
claim that our point blank shots had missed him completely
and he was free to run away. This was the type of kid who
would grow up to run corporations like Enron.
I mention cowboys and Indians because state senators in
Raleigh are currently debating the pros and cons of Senate
Bill SB2. If passed it would give the state the right to
regulate what video games can be sold and/or rented to kids
under the age of 18.
On the surface, it looks like a classic case of legislatorsmany
of whom won their seats running on a less intrusive
government platformtrying to impose their personal
morals on everyone else. Proponents of the bill argue that
violent video games desensitize children to violence and
lead to aggressive behavior. Opponents of the bill claim
that the games contents are covered by the Free Speech
component of the First Amendment and that they are no more
destructive to behavior than comic books.
The devil, of course, is in the details and in that gray
area between those two points of views.
Last Tuesday, Dr. Michael Rich, director of the Center on
Media and Child Health at the Childrens Hospital of
Boston spoke to the NC Senate Commerce Committee on the
issue.
Rich cited a recent national study that found that 83% of
American families with children ages 8 through 18 have at
least one video game system in the home. The study found
that in those households, boys play on the system an average
of 72 minutes per day while girls play 25 minutes a day.
If that study is true, maybe worrying about the violent
content of the games should be secondary to worrying about
the amount of actual time wasted on them. 72 minutes per
day adds up to 438 hours in a single year. Can you imagine
what your average teenage boy could accomplish if he dedicated
438 hours a year to homework? To baseball? To learning to
play the piano?
The last time I checked, colleges and employers werent
all that interested in their applicants video game
skills.
And the thing to remember is that 438 hours per year is
the average. Some kids are probably spending over three
hours per day every day playing them. Even if the content
of the game is as benign as a virtual Boy Scout helping
a virtual old lady across a virtual street, thats
way too much time to watch pixels on a screen without getting
paid for it.
Before you dismiss video games as having no redeeming qualities,
however, you need to hear from the other side. Thats
just what our NC senators did on Tuesday when they heard
from Andy Ellen, general counsel for the NC Retail Merchants
Association. Ellen stated with a straight face that a new
Harry Potter video game was encouraging children to read
more and also cited a recent study by researchers at Duke
University that suggests that increased use of video and
computer games has kept children indoors and therefore has
contributed to a decrease in youth crime.
If you follow Ellens logic to its illogical extreme
you can see where locking all kids indoors and letting them
play video games 24/7 might eliminate youth crime altogether.
But are the new violent video games any worse on our kids
psyches than 1950s Tom & Jerry cartoons where animals
regularly got hit upside the head with cast iron skillets?
Who knows for sure? One would hope that the free market
system and a common sense of decency would filter out the
truly heinous types of graphic games without the government
having to step in. In last Tuesdays senate hearing,
committee members learned about a new video game where players
can scan in the yearbook photos of their classmates and
teachers and then shoot and kill them as they beg for mercy.
Makers of this game are callously cashing in on past tragedies
such as the massacres at Columbine and Red Lake high schools,
even if you cant prove that they are contributing
to the inevitability of future tragedies.
But will a state law prevent such games getting into the
hands of kids? Probably not. Its just a way of passing
the responsibility buck from parents to merchants. Even
if every video game merchant in the state followed the letter
of the proposed law, kids could still purchase them during
trips to neighboring states (while their parents buy lottery
tickets) or through catalogues or online.
In many ways, the issue of video game violence mirrors the
brouhaha about heavy metal music in the late 1980s. A few
black T-shirt kids committed some violent atrocities and
a few committed suicide and all the hand-wringers of society
were ready to blame Ozzy Osbourne and Metallica. The whole
thing went to the halls of government and all we ended up
with were some parental guidance stickers on heavy metal
and rap albums.
Expect the same thing out of this current exercise in futility
by our leaders in Raleigh. They will do a lot of talking,
a lot of hand-wringing and a lot of finger pointing. At
the end of the day, of course, they wont do anything
that will earn them the wrath of Best Buy, Wal-Mart, Circuit
City or any of the other merchants of video games.
And ultimately that may be for the best because it is neither
a government issue nor a free speech issue. Its about
making those kids drop the video game controllers and go
and play outside for a while. Who knows? Maybe theres
a gang of cowboys and Indians who could use some new players.