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December 6, 2007 EDITION
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A New Dimension of Learning
ASU and Clemson team up — in 3-D


Appalachian State University and Clemson University formally agreed on Friday to form the Carolinas Virtual

J. Bruce Rafert, vice provost and dean of the graduate school at Clemson University, and Stan Aeschleman, provost and executive vice chancellor at Appalachian State University, signed an agreement to form the Carolinas Virtual World Consortium. The partnership will allow ASU and Clemson to work together in using technology to offer educational opportunities for more students. Photo submitted

World Consortium, a partnership that will allow educators at the two schools to take their online offerings to a whole new dimension.

That dimension is the third dimension, and with new developments in technology, 3-D virtual worlds like Second Life are not just for gamers anymore. Through developing virtual word technologies, the schools will be able to offer distance education students with a learning experience that is more similar to that of a traditional student.

While online educational courses are nothing new, the consortium will work to develop opportunities for students to pursue an education online in a way that is more engaging than what has been offered in the past. Students will be able to create avatars, or three-dimensional representations of themselves, and move around a virtual campus in a way similar to how they would move around an actual campus. The online campuses can even be designed to look like the campus of the school they represent.

John Tashner, a professor in ASU’s department of leadership and education studies, said pursuing this kind of online offering has many advantages. Though it will never replace the traditional college experience, education using virtual worlds will allow off-campus students to receive a college experience similar to that of on-campus students, he said.

The use of virtual worlds allows educators to cater to more learning styles than previous online applications had allowed and is more conducive to class discussions and small group work. Dick Riedl, also a professor in the department of leadership and education studies, said students can experience a sense of presence in a 3-D environment that is lacking when courses are conducted via email and on Web pages.

Tashner said the technology also opens up opportunities for instructors to arrange guest speakers from all over the world. He said that the technology has already sparked the interest of both students and educators in other countries.

While the development of the programs does require a high level of technical skill, use of these programs does not require that students and faculty members have an especially high level of technical expertise. This fact is especially true considering how familiar students and future students are becoming with virtual worlds through online gaming.

Tashner and Riedl, along with ASU professor Stephen Bronack, created a program called Appalachian Education Technology Zone to serve master’s degree students enrolled in online courses through the university’s instructional technology, library science, educational leadership and curriculum and instruction programs.

From Clemson comes a team representing a variety of disciplines, ranging from computer science to rhetoric.
“People are really working well together,” Tashner said. “[This project] will be very highly collaborative.”
Three-dimensional virtual worlds are growing in popularity as stages for entertainment, but representatives from both universities said they foresee this technology becoming more widespread in education and in the business world. The interest in developing this technology will mean many opportunities for the universities to receive outside funding, as well as offer more opportunities for their students.




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